Posts Tagged ‘as3’

Zooming using transform Matrix

Here is a brilliant post ‘Zooming in Flash & Flex’ on how to use the transform Matrix to zoom and rotate DisplayObjects. Daniel Gasienica writes well and has some great examples demonstrating to correct way to apply these transformations to your clips.
Using this method saves you messing around with the Point class and localToGlobal / [...]

Site launch – portfolio site v3

I’ve just launched my new portfolio site. This is v3.0 of sitedaniel.com, and takes a more minimalist approach to the design than the previous versions. This site is powered by ActionScript3.0 and XML, and uses some fun BitmapData effects.

link

Site launch: Adam&Eve Xmas Countdown

This is a fun ‘Flip’ Clock that is counting down the days until Xmas.
It is AS3.0 and chooses images randomly from a large set.
Online for a short time only!

Site Launch – Fairytale Fights

This is v2 of Fairytale Fights and a more complete and extensive site than v1. It is AS3.0 and XML driven, and uses the GAIA framework. It supports 6 languages and uses video extensively. This game looks like it would be great fun to play and the artwork for the game is brilliant.

http://www.fairytalefights.com

Site launch – Moonbeam Films

This site for Moonbeam Films went live last week. It is AS3.0, XML controlled and uses the Gaia framework. It also uses the Google Maps API which is very easy to set up and use.

http://www.moonbeamfilms.co.uk

Site launch – Dissidia: Final Fantasy

Dissidia: Final Fantasy went live this week. It uses the GAIA framework and supports English, French, Italian, Spanish, German and Russian languages. The game looks great and has some amazing artwork!
http://www.dissidia-finalfantasy.com/

Sound experiments – part 1

Flash player 10 has many cool features including sound generation. My goal is to learn about these in greater detail. I have a project in mind that I’m going to be working towards and this is the first step in that direction.
Move your mouse from left to right to control the wavelength/pitch.
You will need Flash [...]

Dragging in Papervision 3D – example

UPDATE 29/09/09: This technique is possibly no longer valid with the latest version of Papervision3D.

Here is a small example I put together quickly today to demonstrate how to drag in 3D using Papervision and the InteractiveUtils.getMapCoordAtPointDO3D function.
Since my last post on this in December last year, the Papervision getMapCoordAtPointDO3D method returned object’s x and y [...]