Posted on October 11, 2009, 6:16 am, by Daniel, under
actionscript.
Here is part 2 of my sound experimentation. What I’m trying to do here is to analyse Fast Fourier Transform data from a sine wave, to determine what the initial pitch of the sound is. First of all I’m generating a sine wave (see part 1). The pitch of this wave is relative to the [...]
Posted on September 6, 2009, 2:13 am, by Daniel, under
actionscript.
Flash player 10 has many cool features including sound generation. My goal is to learn about these in greater detail. I have a project in mind that I’m going to be working towards and this is the first step in that direction. Move your mouse from left to right to control the wavelength/pitch. You will [...]
Posted on March 7, 2009, 2:05 pm, by Daniel, under
actionscript.
Here is my first attempt at using FLARToolKit and Papervision3D to augment my reality. The FLARToolKit is great and very easy to get up and running, thanks to the great demo from Saqoosha. You can design your own image and generate a marker file here. If you have a webcam you can download my marker [...]
Posted on February 19, 2008, 8:34 pm, by Daniel, under
actionscript.
This is another Flash on the Beach AS3.0 experiment. There is a perlin noise field that controls the rotation of a series of circles that are slightly off centre. Looking at this one in action makes my eyes go funny. Click on the image below to see it animate.
Posted on February 19, 2008, 8:19 pm, by Daniel, under
actionscript.
Here is an experiment inspired by something I saw at Flash on the Beach. I can’t remember which speaker showed something like this but it was great. Just click on one of the circles to start the loop going and sit back and see what happens.